Twelve in-game days have passed since I started my latest foray into the Commonwealth and my past gaming experience has certainly served me well. Knowing the lay of the land, how to properly appropriate bottle caps[i], and more importantly, targeting the right Perk Up’s[ii] have advanced the progress of my character to–as of this writing–Level 11. That’s almost one level for every in-game day. *wink*
The goals at the moment are simple: Refrain from over expanding[iii], reach the coveted Level 14 (+ 6 Charisma) so that I can finally establish supply lines between my settlements, and enjoy the game (of course!).
Since my last Fallout 4 post, I have built and fortified an additional two settlements (Abernathy Farm and Covenant) and probably won’t add another settlement until my supply lines are set. Supply lines are important as each settlement would have direct access to each other’s materials and food–relieving me of the time consuming task of lugging around the required construction materials from one base to another. Continue reading “Those First Twelve In-Game Days in Fallout 4 (January 6, 2019)”
It has been three years since I first finished Fallout 4 (2015) on the PS4 and recently, I decided to dust off the old game and revisit the Commonwealth. Rusty was an understatement, but I soon relearned all of the controls and got as far as the Fort Hagen quest before my brother came into my room and said, “I have a gift for you.”
“Really? What is it?”
“As part of your Christmas gift this year, I got you the US version of Fallout 4 along with all of the downloadable content (DLC). Enjoy!”[i]
What a great gesture and gift! But there was a catch: That I would have to restart my game and play from scratch! Goodbye modified legendary weapons! Hello basic pipe and 10 mm pistols!
Despite the growing popularity of the Funko POP! Vinyl line in the Philippines, I’ve held off[i] buying any of their products largely due to their simplicity and lack of articulation. I think I may have also reached a point wherein I swore I would never buy anything Funko.
Well, that all change in 2017 when I was introduced[ii] to Adult Swim’s animated science fiction adventure comedy series called Rick and Morty. If that introduction wasn’t enough, I was completely hooked after watching this video below (Note: This is the uncensored version.):
I know right! This show has everything! An 80’s nod here and there.
I could totally relate.
Interest leads to Want
But like with many other things in life, interest oftentimes leads to Want. With Want sometimes gets confused with Need.
That’s where Funko comes in—supplying that void called Want/Need. The toy manufacturer gained the licensing rights to produce Rick and Morty merchandise and boy, did they produce. As of this post, there have been 46 regular and exclusive Vinyl figures, 2 regular and exclusive POP! Rides, and a 2-pack exclusive that have been released into primary and secondary markets. Continue reading “Funko POP!: A Completists Paradise…or Nightmare (July 22, 2018)”
What I thought would be (at the most) a half-day event–The Gathering 11th TAGCOM [Toys and Hobbies Convention]–turned into a whole day affair.
Yep. The Fam and I ended up staying from 11 am till closing.[i] Even I can’t believe it myself.
It was loads of fun. Lots to see. But we were all dead tired by the end of it all.
A fun and fulfilling kind of tired.
Despite only occupying what seemed like a very generous 3/4 of the Megatrade Hall 3, there seemed to be a little something for everyone. Character beanies and dinosaurs aside, what stood out for me was the amount of Godzilla merchandise spread out among the vendors. There was a ton and I’m sure they have been around, but for me, it was like they all appeared out of nowhere.