
So…what ever happened to moving onto Uncharted: Among Thieves (2009)?
Well, life happened.
Outside of a few games of NBA 2K18 with my uncle, my PS4 had sadly gone into semi-retirement.
That is until our US vacation last November wherein I had some downtime and was able to try out a few levels of PS4’s Uncharted 4: A Thief’s End (2016). Needless to say, I was quite impressed with the little that I saw: Improved gameplay (e.g., For instance, Nathan Drake can now use a grappling hook and (as the game progresses) a piton to scale those hard-to-reach places); seamless transition between the aforementioned gameplay and motion-captured dialogue scenes; and—what was probably the highlight for me—top notched writing[i].
My experience was so great that I jumped into my very own game as soon as I got back to the Philippines and ultimately finished it sometime in late November[ii].
For all intents and purposes, Uncharted 4: A Thief’s End (2016) is—in my mind—a movie[iii]. A serialized pulp action adventure played out over several chapters. Filled with elaborate puzzles and that sense of danger, gameplay is ultimately geared towards inevitable success.
Inevitable success.
I mean, who doesn’t want a book turner right?
So what are you waiting for?
Go!
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[i] For more on what I think about Nathan Drake, the game’s protagonist. Click here to read my earlier review on Uncharted: Drake’s Fortune (2007 | 2015).
[ii] Due to an overlap in gameplay, it is hard to tell exactly when I finished Uncharted 4: A Thief’s End. As of this writing, I am on the cusp of finishing the game for the third time.
[iii] Have you ever had that feeling wherein you were the last to know about something? Well, playing Uncharted 4: A Thief’s End was it for me. It was released in 2016 and I only got to play it in 2017! Augh!